All new wilson beta things (updated 2.0 electric boogalo) (2024)

Wilson:

Wilson has a new skill tree composed of 25 individual skills
while playing the game the player gains skill points over in game days up to 15 total points
these skills points and the currently persist between save files and servers
you can reclaim all the points instantly from the character selection screen

update - earning skill points:
every day the player gains 1 experience point (not to be confused with the skill points for claiming skills)
when the player experience reaches a set tally it will give the player a skill points
the player will keep the experience points they have earned up to that point
and the tally for getting a new skill point will increase by values assigned by klei

following this pattern (measured in days):
5, 8, 8, 8, 10, 10, 10, 10, 10, 12, 12, 12, 15, 15, 15

we get the number of days to gain the next point

such that:
after 5 days the first point
after 8 more days the second points
after 8 more days the third points
8 more days to 4 points
10 more days to 5 points
and so on and so forth

all in all it will take 160 in game day to earn the full 15 skill points available to the player

experience points persist between servers. such that you can continue earning the next skill points on different servers
like you might do weekly skin gifts

the player can then expand these skill points on the skills in 1 of 4 skill trees
following linear and non linear tree structures

torch:

with 2 linear paths and 1 special option
path 1: torch duration while used by Wilson or thrown by Wilson
path 1 progression:
at level 1 - consumes 84% of fuel
at level 2 - consumes 68% of fuel
at level 3 - consumes 50% of fuel

path 2: light radius for the torch while used by Wilson or thrown by Wilson
path 2 progression:
at level 1 - light radius is 2 tiles
at level 2 - light radius is 3 tiles
at level 3 - light radius is 4 tiles

after unlocking 3 torch skills the special option is unlocked
after getting the special torch skill Wilson can throw torches and the skill benefits Wilson has will sustain

beard:

with 2 linear paths and 1 special option
path 1: beard growth time, higher skill will grow the beard faster
path 1 progression:
at level 1 - beard grows 95% of its normal time
at level 2 - beard grows 70% of its normal time
at level 3 - beard grows 55% of its normal time

path 2: beard insulation to cold, higher skill will have more insulation
path 2 progression:
at level 1 - beard offers 120% of isolation
at level 2 - beard offers 140% of isolation
at level 3 - beard offers 170% of isolation

beard hair gained for shaving every stage:
stage 1 - 1
stage 2 - 2
stage 3 - 6

update - insulation mechanics:
the function for calculating Wilson insulation from the beard is as follows
self.bits * TUNING.INSULATION_PER_BEARD_BIT * self.insulation_factor * skill_mod
where self.bits is the beard stage from 0 to 3;
insulation per bit is defined as 15;
insulation factor is set to 1;
and skill mod can be found above for path 2

note - the beard insulation skill level does not stack
the highest skill will take priority for this calculation. these values are not added or multiplied

skill modifier11.21.41.7
beard stage
00000
115182125.5
245546376.5
3135162189229.5

after unlocking 3 beard skills the special option is unlocked
the special options offers Wilson a beard sack storage with slots equal to the stage of the beards
i.e. first stage = 1 slot, second stage = 2 slots, third stage = 3 slots

these slots can hold any edible food from the following categories: MEAT, VEGGIE, INSECT, SEEDS, GENERIC, GOODIES

alchemy:

with 1 main option and 3 linear paths following
Main option - 3 twigs to 1 log, 1 log to 2 twigs
path 1 gems:
A - 2 red gems to 1 blue gem, 2 blue gems to 1 red gem, 1 blue gem 1 red gem to 1 purple gem
B - 3 purple gems to 1 orange gem, 3 orange gems to 1 yellow gem
C - 3 yellow gems to 1 green gem, 1 of each other of the 6 gems for 1 opal gem
path 2 ores:
A - 3 rocks to 1 flint, 2 flint to 1 rock
B - 3 nitre to 1 gold nugget, 2 gold nuggets to 1 nitre
C - 2 cut stone to marbel, 2 marbel to 1 moon rock, 1 marble to 1 cut stone
- new way of obtaining flint in couple with stone fruit bushes
- it would take 12 rocks to make 1 moon rock given the level 3 ore skill
path 3 icky:
A - 3 morsels to 1 meat, 1 meat to 2 morsels
B - 2 beefalo wool to 1 beard hair, 2 beard hair to 3 beefalo wool
C - 6 rot to manure, 2 hounds teeth to 1 bone shard, 2 bone shards to 1 hound tooth

nightmare transmutation:

requires 12 skill points spent on other skills
and for the player to have previously defeated fuel weaver as an active fighter

once they player has satisfied both lock requirements they will be able to unlock the shadow transmutation skill
which allows the player to make the new dreadstone from 3 pure horror
or 2 pure horror from 1 dreadstone
you can make 2 nightmare fuel from 1 pure horror

lastly wilson will take 90% of damage from "shadow_aligned" creatures
which include: shadow parasite, big shadow tentacle (AG), shadow tentacle, crawling horror and terror beaks (as well as their ruins variant), terror claw, unseen hand (though they cannot attack), FW (and out of atrium variants)

and wilson will deal 110% damage from all "lunar_aligned" creatures
which include: all 3 phases of celestial champion, gastalts (and their guard variant), crabking claw, crabking, carrat, mutated moon storm birds, grotto mush gnome, molebat, moon pengull, moon hound, wobsters (for when you take your anger out on wobsters ig lol), lunar spiders, salamander

Daywalker:

the daywalker aka nightmare werepig is a new boss mob that has 5 spawn points in the caves
it will select one of these spawners randomly
after mining the pillars with a PICK/AXE specifically from the ruins you can mine the 3 pillars around him
before hit them in quick succession to resonate with the pillars freeing him
following that the player will have to go insane to kill the nightmare parasites that are hunting him
once you do he will turn to attack you

daywalker has 10,000 hitpoints with 2 phases
in the first phase he has a charge attack. to avoid him you must run to the side when he begins his run
and after a 3 runs (if successfully dodged otherwise reset) he will fatigue giving you a window to hit him around 10 hits
at 50% HP in the second phase he will get an additional slam attack creating small very temporary sink holes after the telegraph run from him in any direction away from him

additionally during this phase you can use the slam attack to destroy his pillars which will disappear regardless after the fight
netting you 3 dreadstone drops for each pillar

after defeating him you will get 2 blueprints for the dreadstone hat and suit and 4 pure horrors
the dreadstone suit has durability of 840 HP
and the damage absorption modifier of night armor at 90%

and the dreadstone hat with the same durability as thulecite crown at 840 durability
as well as the same damage absorption at 90%
but with the down side that the dreadstone hat does not offer a shield like the thulecite crown

both the dreadstone suit and hat reduce the base damage taken from "shadow_aligned" creatures to 90%

when the armor takes damage it will regain durability in a rate set by your sanity percentage
this is not tied to insanity but it is tied to sanity mode, in other words it will not work while in sanity is turned to lunacy

the regeneration rate for both pieces of armor will get increased by 50% (to 150% of base regeneration rate)
when both you wear both pieces of the set (suit and hat)

using the transmutation skill from wilson you cannot duplicated the dreadstone / pure horror
but using the hat or suit along with green amulet + staff you can get a 200% profit for every 0.4 green gems used

daywalker will respawn with his pillars at one of the other spawners randomly after 20 days from his defeat

updates:
545481:
removed the ability to reclaim skill points from the wardrobe
- you can still change from the character selection screen (whether on a new world or switching characters)
added beard rug (we cried and klei listened)

546159:
a lot of tuning changes listed in the official update post and updated in this post
wilson gains combat benefits against shadow and combat debuffs against lunar
bug fixes listed on the official post

546675:
bread rug recipe is now 2 beard hair 2 grass
changed tier 1 alchemy gem recipes
pick/axe is now tier 1 shadow for maxwell warriors
more changes and bug fixes in the official post

547228:
beard is shaved one stage at a time

All new wilson beta things (updated 2.0 electric boogalo) (2024)
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